Multi-Pass Rendering

After already considering my rendering options, I decided to re-explore the different avenues that were available to me. As I was thinking of the final part of the animation, specifically the post-production, I wanted another way to render out my project as I realised that adding effects to the frames will affects all of the visuals – this would not be ideal as I wanted to add a glow effect to the X-Particles. The voice-over below covers my thought process and ideas about how I will complete this:

Since making this post, I have experience further problems with my rendering. After 30+ hours of rendering, C4D on my computer froze and became unresponsive forcing me to Force Quit the application, losing all of my progress. After discussing this with my tutor, it was suggested that I bump the settings down further to a low rendering quality in order to meet the deadline, as I still need to produce something. In addition, as this is a R&D project, this will be another factor I can reflect on in the evaluation process.

Additionally, it was also suggested that alongside the full low quality render, that I also render a small portion of it at a higher setting to show that the full image would look like.

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