After talking in groups about the different assessment strands, I discovered that I will have to produce a product for the end of this semester. I’m more inclined to select one of the first two strands as I wanted the majority of marking to be based around the development and research of my work and not on the final product in case it wasn’t up to a high standard. I feel that this will work better for me this year round because I don’t know the software very well and means that my R&D can save my final product if it fails.
Additionally, after conducting research into different competitions I thought it might be a good idea to look at some tutorials on YouTube to get more familiar with Cinema 4D. After watching a couple videos I came across one (embedded below) that talked about a plug-in called X-Particles – after googling it I found out that its an extension of the software that allows for better particle rendering and control within the software which I found real interesting.
To find out more detailed information on the plug-in I checked out the website and discovered that they have an online competition for December called the X-Particles Challenge, this could be a competition that I enter this semester as it being held on a similar date to when our work is due in. In addition to this, I found that I can get a 30 day free trial of X-Particles which would work with my student version of Cinema 4D.
Above is a screen grab of the website hosting the challenge. They specify that the final product must be created with Cinema 4D and X-Particles combined and that the final product must be no more than 20 seconds long and in the ratio 1280 x 720. Sticking to their guidelines will be easy, however, the more difficult part would be researching the plug-in and understanding its capabilities within Cinema 4D.