Asset Integration

Now that I had resolved the emission problem since the last post, I can focus on integrating the two assets together – prior to this post, they have always been separate.  The time-lapse below shows the process of integrating them together into the final scene file for the project and some additional problems that I over came during this process.

To show off the final scene and position/location of each asset within, I have provided some renders below at different angles to help denote this:

Screen Shot 2017-12-02 at 21.54.42

Screen Shot 2017-12-02 at 21.43.18

Screen Shot 2017-12-02 at 22.56.45

X-Particles Final Material Pt.4 – Success

After a lot tweaking with the settings, I finally managed to reduce the emission speed of the particles down to rate that matched my requirements. Below is a screen grab of the final settings for the emitter, and you can specifically see that the emission speed is down to 0.01cm but still reproduces a similar visual effect that was produced by the other examples before (in Pt.1, 2 and 3).

Screen Shot 2017-12-02 at 15.15.55

The animation below uses the same settings provided in the screen grab, which I feel will work well for the final animation when both assets are tied together.

X-Particles Final Material Pt.3

After identifying that the emission speed was still too high in the X-Particles ring, I set about find a way to decrease this speed whilst also maintaining the desire look.

I continued to experiement with the settings in order to slow down the particle speed but also make them retain their wide spread – Within this animation, the speed was pushed down to 2cm which I thought slowed the emission speed down drastically, however, it still looks very fast in the animation.

Conclusion

Even after decreasing the speed settings almost down to 0cm, the speed of the particles I feel is still too high – I feel that the xpSpeed setting inside of the modifer had something to do with it, possibly slightly countering the new low value settings within the emission tab. I will retest this by further decreasing the speed and decreasing the xpSpeed value as well, and if this doesn’t work then I will have to find a solution or alternative very quickly to resolve my problem. Hopefully, I will be able to take it down into 0.1cm range to have a drastic effect on it.