Following on from my Project Update post, I created a quick model of a vending machine in C4D – the time-lapse below shows this process of creating it and also texturing it with different materials to try and replicate inspirational images provided before.
Overall, the vending machine model itself isn’t very good and that’s expected as I haven’t conducted any research into how to model within C4D. I have spent 10 weeks researching and creating the cube and x-particles ring – creating a whole model in a couple of days without any research behind it would have been very good – however, considering this fact, what I have produced has taught me some valuable lessons into how to edit objects within polygon & vertices mode – to which I will be able to employ those skills into another project which might revolve around it. I feel that the quality of the model also had a big impact on it being implemented into the animation or not, as it wasn’t very good I didn’t want it to bring down the standard of my work. Withou this element, I still feel that contrast between organic and man-made is still achieved through the current objects, however, the animation just didn’t have a corporate aim to it.
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