Rigid Body Testing – Success & Failure

Success:

Within my animation/C4D I will be heavily using rigid body tags and physics to make my spheres or the ring of spheres seem more realistic – A rigid body tag allows for object within the software to have a hard physical surface, so that when it contacts another object with similar properties, they collide and bounce off each other. I have experimented with this tag inside of C4D to produce the video below, it shows a red cube falling and landing on an uneven landscape. I was really surprised to see how well the cube reacted within the software as it already looked realistic without having to change any of the settings – however, it was key to note that this was a 3 second animation (90 Frames) and took over 4 hours to render on a high quality setting with Ambient Occlusion & Global Illumination enabled, I will have to leave enough time before the deadline to allow everything to be rendered.

Failure:

To further push my skills with the rigid body physics, I tried to apply the same techniques but on a sphere instead so that when it collided with another sphere for example, they bounced off each other and reacted in a realist manner. However, my attempt at this failed – I was unable to get the spheres to react in the way I wanted, I put one sphere into a cloner and then into a random effector to produce a large cluster of different sizes objects. I then further put a rigid body tag on the original object, expecting the touching spheres to be pushed apart but they had a more dramatic effect of exploding – from this point onwards I was unable to get the touching spheres to separate without exploding violently, this will have to be another area to research not only in C4D but also in X-Particles as this will be the system I will use to make the ring of spheres for my animation.

Motion Graphic Testing

Within my scene, whenever the audience first see’s the geometric cube I want a bit of motion graphics work to ‘grow’ from the cube and reveal the name of the object. This is most notably done in Guardians of the Galaxy where the main characters travel to a new planet, the decoder effect is then used to reveal the planet name to the audience as well as giving conventional planetary co-ordinates to further denote the space/travelling theme. To replicate this, I have found a text effect within Adobe After Effects called ‘Decoder’ which randomises each letter of the desired text, and within a specific timeframe it flickers through a select number of letters to reveal the correct one (and this is done one letter at a time, creating a really pleasing effect).

The video above is the final iteration of the test and clearly demonstrates the aesthetic I’m trying to go for – this will be of a much higher quality when it comes to final piece and will be coloured accordingly, however, the main objective of this was to see if I could do it. Again, when it comes tot he final piece I aim to use the motion tracker inside of After Effects to make the graphic ‘stick’ to the geometric cube – further giving it a higher quality level.